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Cookie Clicker Wiki

1 Jan 2000admin
Cookie Clicker Wiki Average ratng: 6,8/10 6641 votes

Upon opening the Cookie Clicker page (includes refreshing page) and regardless of their previous location, all actively withering wrinklers will be moved to upper right around the cookie in a clockwise pattern. The total amount of withered cookies will also be averaged and reallocated between each wrinkler. Seasons Edit Halloween Edit.

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notability[edit]

Cookie Clicker certainly meets notability requirements! I'm surprised this hasn't been intensely debated. It even has a Know Your Meme page: http://knowyourmeme.com/memes/sites/cookie-clicker69.144.201.50 (talk) 06:41, 10 November 2013 (UTC)

Cookie Clicker is somewhat notable, but people definitely shouldn't keep expanding it like they currently have been, because wikipedia is not a manual. :) Describing the subject by rote is not the same as synthesizing a source or establishing notability. It'd be notable to describe how the gameplay is substantially unique or popular amongst all other games, if that's the case. Or how it started a trend, if that's the case. One criteria by which an article deserves to exist at all, is a demonstrated potential that it can sprout legs and grow into progressive article classes. Not just that it can remain a stub or become a stubbier stub. Furthermore it seems that all these articles in the 'see also' section should be merged with this one, because they all suffer the same fate of going nowhere, and merging would help to alleviate it. Indeed, those articles literally are part of the notability of this article. That's just my two cents' worth of wikipedia policy! — Smuckola(Email)(Talk) 06:42, 28 February 2014 (UTC)
I may have overstated my claim about merging those articles, as they are different entities made by different people, and some of them are significantly notable on their own. If anything, maybe there is a new genre of video game called the 'idle game', which needs its own article and categories to encompass them all. — Smuckola(Email)(Talk) 23:10, 29 March 2014 (UTC)
There are places on the internet where this new genre is called 'Incremental Games', which seems like an apt description. I agree that there are enough games of this style to justify a genre article. 173.81.203.175 (talk) 02:03, 30 April 2014 (UTC)

Sandcastle Builder[edit]

Game inspired by Time (xkcd) and Cookie Clicker. Appears to be rather popular but do you think it's notable enough for a wikipedia article?31.55.95.9 (talk) 19:13, 10 December 2013 (UTC)

possible edits[edit]

Hey guys, I just want to ask if it would be alright if I made a few edits to this wiki page, considering the fact that it is a stub and all. I was thinking of adding more information on the creation, and growth of Cookie Clicker and also elaborating on the fact that it can be considered one of the major games of the 'Idle game' movement. Please reply back and let me know what you guys think, any comments would be highly appreciated Lizzzard12 (talk) 20:13, 29 March 2014 (UTC)

Hi there. I kinda wrote my own summary of a roadmap in a comment above, long ago. If you have notable content from a reliable source, which ties this silly game into the big picture, then that would be really good. The idea of an 'idle game' movement could be notable, if Cookie Clicker has a significant position within the history of that idea. It's like it's so non-notable that it's notable. As long as we're not just adding content for its own sake, because there are a lot of things that Wikipedia is not.— Smuckola(Email)(Talk) 22:56, 29 March 2014 (UTC)
Hey, thank you so much for your reply :) And I agree completely with what you're saying; Cookie Clicker is such a notable game, and I was surprised when I saw that its Wiki page was a stub. Anyways, I am relatively new to this but I will try my best and add whatever edits that I can. Also, feel free to add whatever you feel necessary to my edits, I'd really enjoy seeing what extra information you can pull, considering how passionate you seem to be about the subject.Lizzzard12 (talk) 23:41, 29 March 2014 (UTC)
I'm passionate about how ridiculous this subject is, and I'm passionate about Wikipedia. I don't know jack about this game. ;) So the two somehow intersect. Your feedback inspired my comment on the deletion page for Clicking Bad. Someone gave some references for Cookie Clicker. Check it. — Smuckola(Email)(Talk) 02:35, 30 March 2014 (UTC)
Hey there, I reverted Lizzzard12's edits because they contained too many inaccuracies : 82.226.253.72 (talk) 21:02, 6 April 2014 (UTC)
  • Cookie Clicker was created in 2013, not 2010
  • it is not a spin-off of Cow Clicker
  • it was first shared on 4chan, and not Twitter
  • no source on the '200,000 players a day'
I appreciate that, but most of this is sourced. The one date is a typo, easily fixed. If there are other inaccuracies, it is best to fix those one or two minor issues or tag with the CN template than remove tons of content. -- ferret (talk) 22:54, 6 April 2014 (UTC)
Fine, but the 'history' section still feels really out of place, especially since Cookie Clicker is, again, not a Cow Clicker spin-off. — Preceding unsigned comment added by 82.226.253.72 (talk) 00:00, 7 April 2014 (UTC)
Hi guys. First, Lizzzard12 made some good contributions. Though unfortunately most of the bulk of it was basically the opposite of what an encyclopedia is, and can't be retained, the overall impetus and direction were correct and necessary. The piece about idle gaming is dynamite. You should see the end result as a success. Don't feel badly about the bumpy road along the way, and please continue to study the foundations of Wikipedia (WP:5, WP:NOT, WP:FIRST, etc). Second, 82.226.253.72 presumably won't be communicating via edit war anymore, and hopefully Ferret and I have addressed the concerns raised there. But if not, then do speak here, preferably with sources if possible. I thank you all for contributing, and my personal view on the significance of this game has totally changed, lol. — Smuckola(Email)(Talk) 01:52, 7 April 2014 (UTC)

Mobile Gameplay Version Question[edit]

So I have recently noticed that there is no section for the mobile version of Cookie Clicker called 'Cookie Clickers'. They are similar, but the mobile version of the game has different in-game modifications; these include the following: the faster a player taps his screen, the higher the score multiplier rises; after tapping the large cookie for long enough, valuable golden cookies fall and give 'vaults' of points to players upon clicking one of them; and the score multiplier is temporarily multiplied by ten times after every five minutes.

Now, after my having said all of that, would it be considered undue were I to add a subsection under the 'Gameplay' section called 'Mobile version' with all necessary information? I would like to contribute to this page, but I also want to avoid the given undue weight. The reason why I am asking for this section is because the majority of these players also try the mobile version of this game. Gamingforfun365 (talk) 04:36, 15 May 2015 (UTC)

There is no mobile version, the only version is on the website which can be played on mobile (although poorly). There is also a app called Adventure Quest Dragons which is closely related but is not the same game. The app you are talking about is a knock-off. ▫ JohnnyMrNinja 06:09, 15 May 2015 (UTC)
Then, I guess that it would be undue to add that information to this article. Thank thee for thy explanation; I appreciate valid excuses for such things. Gamingforfun365 (talk) 11:58, 15 May 2015 (UTC)
@Gamingforfun365: Also note FYI that you'd need reliable sources saying all of this--not your own reckoning. Including why it's notable. — 19:10, 15 May 2015 (UTC)
Cookie Clicker is very relevant to Cookie Clickers, but not visa versa. If you find significant coverage of Cookie Clicker that mentions Cookie Clickers, then maybe it should be added, otherwise it should be on its own article (though that didn't work out the last time). Adding info about another game to this article could very well be undue weight, it all depends on the sources. ▫ JohnnyMrNinja 01:25, 17 May 2015 (UTC)
As of this post, a mobile version made by Orteil is well into development.Nathan67003 (talk) 22:17, 3 March 2019 (UTC)

Update to the game's URL[edit]

Relatively recently, Cookie Clicker has moved to an 'https' page. I was wondering if this should be updated. Nathan67003 (talk) 22:16, 3 March 2019 (UTC)

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Cookie_Clicker&oldid=938513511'

Incremental games (also known as idle games, clicker games, or clicking games) are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly ('grinding') to earn some in-game currency.[1] In some games, even the clicking becomes unnecessary after a time, as the game plays itself, including in the player's absence,[2] hence the moniker 'idle game'.

Gameplay[edit]

In an incremental game, a player performs a simple action – usually clicking a button – which in turn rewards the player with some currency. The player may spend their currency to purchase items or abilities that allow the player to earn currency faster or automatically, without needing to perform the initial action.[3][4] A common theme is to give the player sources of time-based income displayed as 'buildings', such as factories or farms. These sources increase the currency production rate, but higher tier sources usually have an exponentially higher cost, so upgrading between tiers takes usually about the same time or even increasingly longer.

Some games feature a reset-based system where the player resets the progress of their game and gains another form of currency. This new currency is normally used to gain global bonuses which do not disappear after a reset, allowing the player to go further than the previous reset.[2] Incremental games vary as to whether they have a victory condition: games like Cookie Clicker allow the players to play indefinitely, while games like Candy Box! or Universal Paperclips feature endings that can be reached after a certain amount of progress is made within the games.

History[edit]

Incremental games gained popularity in 2013 after the success of Cookie Clicker,[3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. In 2015, the gaming press observed such games proliferating on the Steam game distribution platform with titles such as Clicker Heroes.[5]

Almost all genres of video games available out there feature some form of exploration elements because they are an essential part of the gameplay, making the players feel free to go where they want and recreating the illusion of reality. In today’s video we tried to include not only the big open. Exploration games

Reception[edit]

Nathan Grayson of Kotaku attributed the popularity of idle games to their ability to provide unchallenging distractions that fit easily into a person's daily routine, while using themes and aesthetics of more sophisticated games so as to be appealing to a 'core gamer' audience. Grayson also noted that the genre allowed for a wide variety of game mechanics and themes, such as fantasy, sci-fi and erotica, to provide sufficient perceived depth to avoid boring players.[6]

IGN's Justin Davis describes the genre as being tuned for a never-ending sense of escalation, as expensive upgrades and items rapidly become available, only to become trivial and replaced by more. This leads to the player feeling powerful and weak at the same time in pursuit of exponential progress.[7]

Julien 'Orteil' Thiennot (creator of games such as Cookie Clicker) described his own works as 'non-games'.[8] In early 2014, Orteil released an early version of Idle Game Maker, a tool allowing customized idle games to be made without coding knowledge.[9]

References[edit]

  1. ^'Candy Box game needs a stupid app'. Phones Review. 8 May 2013. Retrieved 27 May 2015.
  2. ^ abGrayson, Nathan (18 May 2015). 'Clicker Heroes Is Super Popular On Steam.. For Some Reason'. Kotaku. Retrieved 31 July 2015. You can also “ascend” to essentially start over, but you’ll unlock more special powers in the process.
  3. ^ abSankin, Aaron (12 February 2014). 'The most addictive new game on the Internet is actually a joke'. The Daily Dot. Retrieved 17 June 2014.
  4. ^King, Alexander (22 May 2015). 'Numbers Getting Bigger: What Are Incremental Games, and Why Are They Fun?'. Tutsplus. Retrieved 8 June 2015.
  5. ^Grayson, Nathan (18 May 2015). 'Clicker Heroes Is Super Popular On Steam.. For Some Reason'. Kotaku. Retrieved 31 July 2015.
  6. ^Grayson, Nathan (30 July 2015). 'Clicker Games Are Suddenly Everywhere On Steam'. Kotaku. Retrieved 31 July 2015.
  7. ^Davis, Justin (10 October 2013). 'Inside Cookie Clicker and the Idle Game Move'. IGN. Retrieved 2 April 2014.
  8. ^Crecente, Brian (30 September 2013). 'The cult of the cookie clicker: When is a game not a game?'. Polygon. Retrieved 1 November 2013.
  9. ^'Idle Game Maker Documentation'. Orteil.dashnet.org. Retrieved 10 July 2014.

Further reading[edit]

  • Alharthi, Sultan A.; Alsaedi, Olaa; Toups, Zachary O.; Tanenbaum, Joshua; Hammer, Jessica (April 2018). 'Playing to Wait: A Taxonomy of Idle Games'(PDF). Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Montreal, Canada: Association for Computing Machinery. doi:10.1145/3173574.3174195. Archived(PDF) from the original on October 28, 2018.
  • Alharthi, Sultan A.; Toups, Zachary O.; Alsaedi, Olaa; Tanenbaum, Joshua; Hammer, Jessica (January 2018). The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens. Carnegie Mellon University: ETC Press. Pittsburgh, PA USA: ETC Press. doi:10.1184/R1/6686957.v1. Archived from the original on March 2, 2019.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Incremental_game&oldid=943864752'