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Space Empires Iv Gold

1 Jan 2000admin
Space Empires Iv Gold Average ratng: 6,2/10 9098 votes

Support Ships. Some examples of useful types of support ships are: 'tankers' with lots of supply storage and supply generation components, 'tenders' with Repair Bays or Space Yard components, and 'point-defense ships' with lots of Point - Defense Cannons and at least one other weapon. Space Empires IV Gold for PC game reviews & Metacritic score: Includes additional features requested by modders? Data file changes history, satellite and weapon platform range bonuses, more empire settings in the AI files.

Space Empires IV
Developer(s)Malfador Machinations
Publisher(s)Shrapnel Games, Strategy First
SeriesSpace Empires
Platform(s)Windows
ReleaseNovember 7, 2000
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Space Empires IV is a turn-based4Xstrategycomputer game developed by Malfador Machinations and published by Strategy First as part of the Space Empires series in which players control an alien race in an attempt at galactic conquest.

Gameplay[edit]

The gameplay is similar to Civilization style games in the sense that one controls the overall organization of the alien race on a scale far above that of controlling individual persons. Combat is not necessitated by the game itself and players are free to engage in political negotiations with their rivals. The mechanics of the game allow players to either improve their planets' resource production through the construction of facilities or build more ships with which to defend their empires.

Gameplay screenshot

There are multiple ways that players can conquer other empires, depending on the setting enabled by the player during set up. The most direct way is destroying the colonies and home world of their rivals using ever more devastating weapons. Further along the tech tree this is facilitated by technology, allowing the player to destroy planets whole and manipulate stars turning entire systems into black holes or storms. Other ways to win include diplomatic allying with all races and maintaining peace throughout the universe (a difficult feat with rival computer players fighting amongst themselves).

Mechanisms[edit]

In Space Empires IV the galaxy is represented by a number of discrete areas called 'systems' which represent complete star systems. These are usually connected to each other by 'warp points' through which a ship or fleet can travel to another system. The standard system comprises a number of stars, planets, asteroids, storms and warp points. Some stars may be more prone to going supernova which will destroy the entire system, or may cause effects to ships passing by. Planets are either ice, rock or gas types, with an atmosphere of none, hydrogen, oxygen, methane or carbon dioxide. They range in size of tiny, small, medium, large, and huge. Planets also have 'conditions', the quality of which affects the rate of reproduction for inhabitants and their happiness on the world. A planet also has a number of values for 'mineral', 'organic' and 'radioactive' content. Once colonized, a player may build facilities to mine these resources on a world. The rate of production of each resource is modified by the values for each planet.

Races[edit]

The quickstart screen

Space Empires IV allows the player to select one of a variety of alien races to represent them and then compete against a selection of the others. As well as the usual human race, the Terrans, there are a number of races which are otherwise notable due to their propensity for successful play. The Praetorian empire will often become a very formidable rival due to their expansionist tendencies and peaceful nature. Likewise the Eee consortium's high intelligence will often grant them technological superiority in the late game. By contrast the Xi-Chung hive's aggressive tendencies and technologies generally make them dangerous foes in the early game only.

Technology[edit]

In Space Empires IV an empire's facilities and ships become steadily more powerful, efficient and varied as they conduct scientific research. This is simulated by the turn-by-turn production of research points which can be channeled towards specific projects. When the project is completed the player is rewarded with new or better facilities, ship components or new research projects. Most fields can be advanced multiple times, becoming progressively more expensive but yielding better results. The large size of the 'technology tree' system allows for a high degree of technological variation between empires.

Some empires have access to special research lines known as the 'racial techs'. In the standard games the racial techs are Organic, Crystalline, Psychic, Temporal and Deeply Religious. By researching these lines the empire gains access to facilities and ship components not available to other empires. Often these are very powerful, such as the Organic Armor, Religious Talisman and Allegiance Subverter ship components.

Reception[edit]

The editors of Computer Gaming World nominated Space Empires IV as the best strategy game of 2000, although it lost to Sacrifice. They described Space Empires IV as 'very old-school', and noted its 'almost obsessive level of micromanagement.'[1]

References[edit]

  1. ^Staff (April 2001). 'The 2001 Premier Awards; Games of the Year'. Computer Gaming World (201): 72–80, 82, 83.

External links[edit]

  • Official website (Internet Archive)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Empires_IV&oldid=903181511'
Space Empires
Genre(s)Turn-based strategy
Developer(s)Malfador Machinations
Platform(s)various
First releaseSpace Empires
1993
Latest releaseSpace Empires V

Space Empires is a series of 4Xturn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization.

Gameplay[edit]

In Space Empires, the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interplanetary and interstellar travel.

Starting out with only a few possible hull sizes for their ships, on which they can place any number of components to essentially create a unique ship, the player can research new hull sizes and components to use with them, eventually being able to build ships ten times the size of his original hull size.

The components available to the player can vary greatly, from ship bridges, long-range scanners and shield generators to emergency supply components that, when used, will be destroyed but will allow a ship to continue moving for a longer time, and of course, weapons of various kinds, boarding parties, cloaking devices right up to Dyson sphere construction material and star-destroying devices.

The player can meet extraterrestrial races (which will inevitably happen as the player expands their realm) and conduct diplomacy with them. Treaties can be signed between two empires, varying from the basic trade agreement to full-blown partnerships and even protectorates. The player can also conduct intelligence operations, from simple information gathering missions, to ship bombs, to inciting rebellion on a planet.

The player places units down on the battlefield, which is currently a floating island showing your units, terrain, and enemy formations. Totally Accurate Battle Simulator (TABS for short) is a PC game currently in Early Access by Landfall Games. Totally accurate battle simulator landfall. Once the player has created their army with the somewhat misinterpreted historical units (or not historical at all), then they can start their battle against the enemy force. Upon the start of the battle, each unit will launch their own attacks.

Interstellar travel in Space Empires is not faster-than-light drive based, but instead relies on anomalies called 'warp points', essentially wormholes between two star systems. Warp points are naturally occurring but a player can open and close these warp points if she or he has the appropriate technologies.

Games[edit]

  • Space Empires (1993)
  • Space Empires II (1995)
  • Space Empires III (1997)
  • Space Empires IV (2000)
  • Space Empires: Starfury (2003)
  • Space Empires V (2006)

Development[edit]

In 2006, Strategy First, prior to publishing Space Empires V, acquired Malfador Machinations and the Space Empires intellectual property.[1] After nothing happened for some time after Space Empires V, Hall wished to do another game and attempted to re-acquire the rights to his former franchise, but faced a steep buyback price of almost half a million.[citation needed] Strategy First still owns the Space Empires IP and has not developed another PC game.

Strategy First released an RPG board game based on the digital model of the Space Empires game, utilizing sprites and mechanics from Space Empires IV.

References[edit]

  1. ^'Strategy First Acquires Malfador Machinations'. GameZone. April 5, 2006. Retrieved February 22, 2018.

External links[edit]

  • Space Empires Universe site, community homepage (offline) via Internet Archive
  • Developer website, company homepage (offline) via Internet Archive
  • Interview with Aaron Hall, the creator of Space Empires
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Empires&oldid=903181705'