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Gothic 3 Wiki

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Nov 14, 2006  Gothic 3 Updated Impressions - Get Ready for Another Big, Open-Ended Role-Playing Experience. This upcoming role-playing game promises a rich, open-ended fantasy world for you to explore on your own. It seems somebody at the official Gothic 3 forums decided to put up a wiki as well a few days ago you can take a look at it at.

Gothic series
Developer(s)Piranha Bytes (2001–2006)
Trine Games (2008)
HandyGames (2008)
Spellbound Entertainment (2010–2011)
Publisher(s)Xicat Interactive (2001)
JoWooD Entertainment (2002–2011)
THQ Nordic (2011–present)
Creator(s)Piranha Bytes
Platform(s)Microsoft Windows, Mobile phones, Xbox 360, PlayStation 3, PlayStation 4
First releaseGothic
March 15, 2001
Latest releaseArcania: Gothic 4
October 14, 2010

Gothic is an action role-playing game franchise, created and owned by Piranha Bytes.

The latest installment in the main series, Gothic 3, was published in 2006 by JoWooD Entertainment. The spin-off, Arcania: Gothic 4, was developed by Spellbound Entertainment and published by JoWooD Entertainment in 2010.[1]

Games[edit]

  • Gothic (2001)
  • Gothic II (2002)
    • Gothic II: Night of the Raven (2003)
  • Gothic 3 (2006)
    • Gothic 3: Forsaken Gods (2008)
    • Gothic 3: The Beginning (2008)
  • Arcania: Gothic 4 (2010) — spin-off
    • Arcania: Fall of Setarrif (2011)

Main series[edit]

Gothic[edit]

The first game of the franchise was released on March 15, 2001 in Germany, and on November 23, 2001 in North America.

The game takes place in a medieval fantasy world, in which humans are losing the war against the orcs. The hero, a young nameless man, is forced to work in the Penal Colony, because of his crimes. In order to continue the fight against the orcs, the king needs to extract magical ore and use it for weapons and armor. Every burglar, thief or criminal is sent in the Colony to work in the mines, by the king's order.To keep the prisoners inside, the king ordered 12 magicians to create a magical barrier over the colony. However, due to complications, the barrier trapped a much larger territory than originally intended, along with the 12 magicians and the king's forces. Thus the militia blocked inside soon lost control over the prisoners, and the king had no choice but to trade with the convicts. Soon after the convicts divided into several camps, one of which the Man can join in order to survive and advance the plot.

Gothic II[edit]

Gothic II is the second game in the Gothic franchise, released on November 23, 2002 in Germany, and October 29, 2003 in North America. It's the sequel to Gothic.

The game events continue the ones from the first Gothic - as the barrier was destroyed, many prisoners escaped; many of them headed to Khorinis with fake titles (since the militia started to search for the escaped convicts), and others remained in the mountains forming groups of bandits.But things aren't quite that good in Khorinis, as many thought - Xardas (the hero's mentor) informs him that a greater evil is now threatening the land - as The Sleeper was banished he made a last call to all his minions to gather in the Valley of Mines.

Gothic II: Night of the Raven[edit]

Gothic II: Night of the Raven is the official expansion for Gothic II. It was released on August 22, 2003 in Germany, and on January 20, 2005 in North America as a part of the Gothic II Gold package.

The expansion introduces a new world to the game called Jharkendar which is located in the northeast of Khorinis. It is an ancient and deserted city, populated mostly by pirates and bandits.

The hero opens a portal to Jharkendar with the help of the Water Mages, and after getting there, discovers what threatens the island: Raven, a former ore baron in the Penal Colony who has sold his soul to Beliar, the god of darkness, and is hungry for power.

Gothic 3[edit]

Gothic 3 is the third game in the Gothic franchise, and the official sequel to Gothic II. It was released on October 13, 2006 in Europe, and on November 20, 2006 in North America.

The third part of the saga shows the hero and his friends sailing to Myrtana. After getting there, they discover that the continent has been overrun by orcs which have enslaved mankind. The hero also gets another hit, when he finds out from locals that Xardas, his mentor, is the one who helped the orcs with their evil scheme. Things will change later, when the hero discovers Xardas and finds out that he only helped the orcs for his own purpose. He quests the hero to retrieve some artifacts and kill the king which had imprisoned him in the Colony; after that, they (Xardas and the hero) went together through a portal into an unknown land.

Gothic 3: Forsaken Gods[edit]

Gothic 3: Forsaken Gods is the official standalone expansion for Gothic 3. It was released on November 21, 2008 in Europe and North America.

Two years have passed since the hero and Xardas went into the Unknown Lands. From there, they were watching over Myrtana - which was destroyed by wars between the factions. The hero could stand no more, seeing that the land for which he almost gave his life for was destroyed, and decided to return. Xardas refused to let him go and tried to explain that eventually mankind will tire of war and peace will prevail. The angered hero refused to listen, and after a great battle which almost killed him, returned to Myrtana to unite it.Eventually the hero will crown himself the new king of Myrtana.

Gothic 3: The Beginning[edit]

Gothic 3: The Beginning is a role-playing mobile video game, produced by the German developer Handy-Games GmbH, and published by JoWooD Entertainment.

The action takes place 140 years before the events in the first Gothic game, on the island of Khorinis. Xardas (one of the main characters from the original PC Gothic series), an orphan, raised by farmers, is visited one night by the ghost of Buthomar. The ghost tells the young Xardas about an unknown threat and asks him to find 'the other four Chosen Ones'.

Spin-off[edit]

Arcania: Gothic 4[edit]

Arcania: Gothic 4 was released on October 12, 2010 as the fourth game in the Gothic franchise. As of 2011, with the return of the Gothic rights to Piranha Bytes, Arcania has become an independent series, a spin-off from the original series.

In September 2014, Nordic Games dropped Gothic 4 from the game's title, with no statement being offered so far of why this action has been done, but left fans speculating that it may be related with Piranha Bytes getting back the rights to the Gothic series. Also all references that connected ArcaniA with the Gothic series have been removed from the game's description.[2]

Arcania: Gothic 4 is the first game in the series which will have a new hero. Also, it is the first game in the franchise which was released for two platforms: Microsoft Windows and Xbox 360. While delayed, the game was also released for PlayStation 3. The fourth game was also being developed by a different company, Spellbound Entertainment.

The events in Arcania: Gothic 4 continue directly from Forsaken Gods. Arcania: Gothic 4 will introduce players for the first time to the Southern Islands. 10 years have passed; the self-crowned king has turned rogue and has destroyed/overrun parts of the Southern Islands. A new hero arises, after he finds his hometown destroyed by the evil king. Great threats await the new hero as he quests for revenge.

He eventually discovers during his quest for revenge that it wasn't the king who destroyed his village but a rogue element in his army and finds out that he is the only one who can put an end to the demon that was tormenting the king. In the end, after receiving his revenge, the hero also puts an end to the demon's possession of Rhobar but it is then summoned by enemies that were long since thought to have been defeated, thereby setting the stage for a possible sequel.

Arcania: Fall of Setarrif[edit]

Announced by Spellbound and JoWooD on December 9, 2010, Fall of Setarrif is the first standalone addon for Arcania: Gothic 4, which was released on October 25, 2011 for PC and May 31, 2013 for PlayStation 3 and Xbox 360.[3]

Arcania: Fall of Setarrif ties up the loose ends of the main game's story and adds yet another chapter to the epic tale. After the demon that possessed King Rhobar III was exorcised, it made its way to Setarrif to find a new host. In Setarrif, which is cut off from the rest of the island, chaos and anarchy spread rapidly.

King Rhobar III is troubled by these developments and is afraid of losing the city and some of his companions, which are in Setarrif at that very moment. The nameless hero is therefore sent by the king and must journey to Setarrif… But he has no idea of what lies before him.[4]

Gothic Universe Edition[edit]

In October 2007, JoWooD published Gothic Universe Edition, a collection pack containing Gothic, Gothic II and Gothic 3.[5] The Universe Edition was originally released only in Europe,[6] but was added to the Steam store in November 2010.[7]

Future[edit]

Pruneyard cinemas. Speculations on who has the rights for the Gothic series have made their way around since 2007 until 2011, when, Mike Hoge, co-founder of Piranha Bytes, Gothic's creator, stated that soon (after the release of their current game - Risen 2: Dark Waters) the rights for the series will return to Piranha Bytes, but avoided mentioning if they will develop another game within the series.[8]

Later in 2011 it was confirmed by JoWooD Entertainment that they only had rights for the fourth game in the series and the expansion. As such, the rights returned to its former developer - Piranha Bytes.[9]

As of December 13th 2019 new game's publisher and owner of Piranha Bytes, THQ Nordic announced[10][11][12] that their subdivision - THQ Nordic Barcelona is working on remake of first Gothic game. They also released its playable teaser on Steam for all owners of any Gothic, Risen or ELEX game.

See also[edit]

  • Risen, a similar game by the developer of the first three games

References[edit]

  1. ^[1]Archived December 12, 2009, at the Wayback Machine
  2. ^http://store.steampowered.com/app/39690/
  3. ^[2]Archived September 23, 2011, at the Wayback Machine
  4. ^[3]Archived February 2, 2011, at the Wayback Machine
  5. ^'Gothic Universe Details and Credits'. Metacritic. Retrieved 4 June 2015.
  6. ^'Gothic Universe - PC'. IGN. Retrieved 4 June 2015.
  7. ^'Gothic Universe Edition on Steam'. Steam. Retrieved 4 June 2015.
  8. ^'News: Gothic returns to Piranha Bytes?'. Strategy Informer. Archived from the original on 2014-01-07. Retrieved 2011-08-11.
  9. ^'JoWood's Stefan Berger on the rights to Gothic'. World of Gothic. 27 May 2011. Retrieved 31 May 2011.
  10. ^'THQ Nordic releases Gothic remake playable teaser to decide if it gets made'. Games Radar. 13 December 2019. Archived from the original on 12 January 2020. Retrieved 12 January 2020.
  11. ^'THQ Nordic launches a playable teaser for a potential Gothic remake'. TechSpot. 13 December 2019. Archived from the original on 12 January 2020. Retrieved 12 January 2020.
  12. ^'THQ Nordic releases playable teaser of Gothic Remake in Unreal Engine 4 that you can play right now'. DSOGaming. 13 December 2019. Archived from the original on 12 January 2020. Retrieved 12 January 2020.
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Gothic 3 Table of Contents Walkthrough

Table of Contents

Story[edit]

Prologue[edit]

The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony. The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Over the course of the story, The Nameless Hero becomes acquainted with several characters, the most notable of which are Diego, Lee, Cor Angar, Lester, Gorn, Lares, Milten, and Xardas. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp. Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper, but the entrance was guarded by a camp of orcs. The hero was helped by an orc shaman named Ur-Shak, who made an artifact that would prevent the orcs from attacking him. The Nameless Hero banishes The Sleeper at the cost of nearly losing his own life.

The second part of Gothic sees The Nameless Hero resurrected by Xardas into a new setting. Now located outside the city of Khorinis, he is asked by Xardas to investigate a new evil that threatens Khorinis and the surrounding lands. Over the course of the story, The Nameless Hero reconnects with old friends from the first chapter while adjusting to changes in the faction structure. With the penal colony and its barrier a thing of the past, the surrounding lands have been invaded by orcs. Factions now consist of the Militia/Paladins of Khorinis, the Fire Novices/Fire Mages, and the Mercenaries/Dragon Hunters. Water mages also make a return. Having discovered the source of the evil threatening Khorinis, our hero assembles a crew of trusted friends and sails to a nearby island. There he battles a large undead dragon, completing the central quest of the chapter. The chapter closes with the hero and his allies sailing away from the island.
Gothic 2 also has an expansion called Night of the Raven.In the expansion, the Hero faced many new dangers and a new unexplored world. The Water Mages played an important role in the expansion. There was a new faction known as the Ring of Water, who had the same relationship to the Water Mages as the Paladins do to the Fire Mages. The main antagonist was Raven, who was second-in-command to Gomez, leader of the Old Camp, in the first game. Raven wanted to command the armies of Beliar, the evil one of the 3 gods, along with a new powerful weapon known as the Claw of Beliar.

Plot[edit]

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

Gothic 3 WikiSpoilers!

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

The third part opens with the Nameless Hero and his friends sailing to a new continent overrun with orcs, arriving in the Myrtana, the central region of the continent. The hero lost all his stuff from the previous game when his ship is stolen while he's onshore with Milten, Diego, Gorn, and Lester. Presumably this is the source of the orc invasion that was launched on Khorinis during the second chapter. These lands have no physical connection to Khorinis or the ruins of the penal colony. In these mountainous forests the orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and the southern desert of Varant. The hero must decide whether to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves his own ends. Throughout the story, he is accompanied by a number of NPCs, some of whom are old friends. While this chapter brings forward friends from the previous title (Xardas, Diego, Milten, Gorn, Lester, Lee, and Vatras) it also introduces two new major characters; King Rhobar the Second (who ultimately was responsible for sending the Nameless Hero to the penal colony in the first game) and Zuben. While the king has a strong past as a bold leader, he now faces a near defeat; his fame on the decline. Zuben leads the Hashishin that inhabit the southern region of Varant.

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