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Space Hulk Ascension Wikipedia

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Space Hulk Ascension Wikipedia Average ratng: 5,8/10 1365 votes
Space Hulk: Deathwing
Developer(s)Streum On Studio, Cyanide
Publisher(s)Focus Home Interactive
Director(s)Pierrick Le Nestour
Jonathan Cacherat
Designer(s)Jonathan Cacherat
Dimitri Dru
Programmer(s)Jonathan Cacherat
Artist(s)Aurélien Hubert
Benoit Gomet
Writer(s)Jonathan Cacherat
Composer(s)Doyle W. Donehoo
Jonathan Cacherat
SeriesWarhammer 40,000
EngineUnreal Engine 4
Platform(s)Microsoft Windows, PlayStation 4
ReleaseWindowsPlayStation 4
  • NA: March 28, 2018
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons, enemy types, an all-new chapter and loads of other new features. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine.

Space Hulk: Deathwing is a first-person shooter developed by Streum On Studio with assistance from Cyanide and published by Focus Home Interactive. The game is set in the Warhammer 40,000 universe and based upon the turn-based strategy tabletop miniatures board game Space Hulk. It expands the gameplay environment, beyond the narrow maze-like corridors of the original board game and earlier video games, to include massive space ship interiors such as a cathedral. The story is co-written by Gav Thorpe, a longtime Games Workshop author and games designer.[1] The game was released on December 14, 2016, while a console release is slated for Q1 2018 release.[2]

Premise[edit]

In Space Hulk: Deathwing's single-player campaign, the player is a Librarian of the Dark Angels 1st company of Space Marines.[3] The Dark Angels' Deathwing company is unique amongst the rest of their Chapters's companies in being composed of only Terminators. First company veterans in each Space Marine Chapter have earned the right to don the sacred Tactical Dreadnought Armor or Terminator Armor, which provides more powerful weapons and tougher protection than the standard Power Armour donned by most Marines.

Like the Space Hulk series, the main antagonists are Genestealers, an aggressive alien species (similar to the xenomorphs depicted in the Alien franchise) which have made their home aboard a massive derelict space-faring vessel called a Space Hulk, threatening the 'Deathwing's' search for artifacts as they try to transform the Space Hulk into their nest. The Genestealers are a part of the overall Tyranid aliens where they serve as the shock troops, although their origins are not related to any other Tyranid broods. The Genestealers also form an infiltration force known as a Genestealer Cult that weakens a target planet, by infecting the local population and causing civil unrest, in advance of the arrival of the main Tyranid Hive Fleet invasion.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic60/100[4]
Review scores
PublicationScore
GameSpot4/10[6]
IGN6.4/10[5]
PC Gamer (UK)60/100[7]

Critical reception for the PC version has been mixed, holding a score of 60 on Metacritic.[4] Reviewers have criticised the game for numerous bugs, a lack of polish and optimization, clunky menus, poor AI, and a lackluster story.

TJ Hafer, reviewing the game for IGN, said that 'The glorious moments of fervent xeno-purging are too fleeting, and often left me standing in dark corridors, surrounded by my slain foes, looking for any kind of context or sense of lasting accomplishment . . . [Despite] a lot of potential for simple, squad-based fun in multiplayer, it never moves beyond being a stripped-down and poorly running prototype for the kind of game I wish it had been.'[5] GameSpot's Brett Todd especially criticised the game's AI and menus, noting that 'For every impressive set piece and “wow” moment in combat, there are a dozen befuddling rules or mechanics that make you scratch your head in disbelief. . . AI Space Marines are prone to shuffling in place, turning their backs on attacking enemies right in their faces, and standing in the middle of doorways when you’re trying to seal off a room full of aliens . . . [They] don’t do anything on their own, either. You have to tell your apothecary marine to patch himself up when his health is low—otherwise he just lets himself die. A radial order menu allows you to give rudimentary commands like Follow, Defend, and Heal, but it’s impossibly clunky to use during combat unless your Deathwing trooper has a deathwish.'[6] Tom Mendelsohn of Ars Technica took the game to task for its dense, lore-heavy storyline, writing that 'Sometimes you stomp through duct systems and cramped reactor cores, and sometimes you let rip in massive stone cathedrals erected to the decrepit god-emperor of humanity . . . But all this atmosphere is nothing without context. The game dumps you in the thick of it, with a minimum of exposition. This isn't always a bad thing, but in Deathwing players are bombarded with references that must be absolutely baffling for anyone without a childhood spent poring through Games Workshop codices.'[8]

In contrast, the game's level design, atmosphere, and graphics have been positively received. Brett Todd noted that 'Deathwing thankfully nails the look and atmosphere of the Warhammer 40,000 universe. It's loaded with visual fan service like massive cathedrals, dissected bodies in laboratories, and humans wired into power systems. Everything is just as baroque and bloody as it ought to be, making for one of the most authentic video game interpretations of Warhammer 40,000's striking aesthetic.' Tom Mendelsohn similarly praised the atmosphere of the game, as well as its non-linear level design. The game's combat has also been mostly well received, with many reviews comparing it favorably to games such as Left 4 Dead and Killing Floor.[5][8][9]

Enhanced Edition[edit]

The console release is being packaged as The Enhanced Edition, and promises 'full multiplayer progression system with loot and class customization; new multiplayer class (Interrogator-Chaplain); new weapon and skills (Return to Olethros Update); new enemies.'[10]. These updates are geared towards addressing many issues players had with the initial release, which 'include a frame rate that has been described as unacceptably low, stability issues causing players to be bombed out of a match, lengthy matchmaking times, lengthy loading times, and an unpolished UI.'[11] Enhanced Edition updates will be free for all current PC-version owners.[12]

References[edit]

  1. ^'Space Hulk: Deathwing is the game Warhammer 40k fans have been waiting for forever'.
  2. ^'Space Hulk: Deathwing'. Releases.com. Retrieved December 18, 2017.
  3. ^Codex: Space Marines, 7th edition. Games Workshop. 2015. ISBN978-1782537472.
  4. ^ ab'Space Hulk: Deathwing (pc)'. Metacritic. Retrieved January 11, 2017.
  5. ^ abcHafer, TJ. 'Space Hulk: Deathwing Review'. IGN. IGN. Retrieved December 31, 2016.
  6. ^ abTodd, Brett. 'Space Hulk: Deathwing Review'. Gamespot. Gamespot. Retrieved December 31, 2016.
  7. ^'Space Hulk: Deathwing Review'. PC Gamer. Retrieved January 11, 2017.
  8. ^ abMendelsohn, Tom. 'Space Hulk: Deathwing review: In the year 40,000, there are only bugs'. Ars Technica. Ars Technica. Retrieved December 31, 2016.
  9. ^Boonen, Sven. 'Space Hulk: Deathwing Does the Warhammer Franchise Proud'. Twinfinite. Twinfinite. Retrieved December 31, 2016.
  10. ^'A first glimpse at the Enhanced Edition!'. steamcommunity.com. Steam.com. Retrieved December 18, 2017.
  11. ^Walker, Alex. 'Space Hulk: Deathwing, As Told By Steam Reviews'. Kotaku.com.au. Kotaku.com.au. Retrieved December 18, 2017.
  12. ^'Space Hulk: Deathwing - Enhanced Edition Overview Thread'. focus-home.com. Focus Home Interactive. Retrieved December 18, 2017.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Hulk:_Deathwing&oldid=916465177'
Space Hulk
Developer(s)Full Control
Publisher(s)Full Control
Funbox Media (PS Vita)
SeriesWarhammer 40,000
EngineUnity
Platform(s)Microsoft Windows, Mac OS X, Linux, iOS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita
ReleaseWindows

Mac OS X

  • WW: 15 August 2013

Linux

iOS

  • WW: 5 December 2013

Wii U

PlayStation 3, PlayStation Vita

Lear curses Goneril using animal terms ('kite,' 'serpent's tooth,' 'wolvish visage'). King exit h scenes. Now he is discovering that in giving up power he has given up his former identity.

  • NA: 1 September 2015
  • EU: 23 October 2015
Genre(s)Turn-based tactics

Space Hulk is a turn-based tacticsvideo game developed by Danish studio Full Control and released on 15 August 2013.[1] It is based on the tabletop gameof the same name by Games Workshop.[1] It features the Blood Angels Chapter of the Space Marines battling grotesque aliens known as Genestealers.

Plot[edit]

The plot of this table-top game is you have a squad of 2 assaulters, 1 force commander,1 flamer and a librarian. the goal is to get to the shuttle at the exit while genestealers and tyranids block your path.

Gameplay[edit]

Reception[edit]

Space Hulk Ascension Wikipedia
Reception
Aggregate score
AggregatorScore
Metacritic58%
Review scores
PublicationScore
GameSpot6/10[2]
IGN6.7/10[1]
The Guardian[3]
The Huffington Post[4]

Space Hulk has received mixed to average reviews. Review aggregator Metacritic has estimated an average score of 58 out of 100 based on 22 reviews, with most reviewers citing a lack of polish and a too stringent adherence to the tabletop game rules.[5]

Eurogamer's Dan Whitehead viewed the game as an exercise in nostalgia, faithful to the design of the original board game without innovating in any way, 'more awestruck tribute than actual adaptation.'[6]

Rob Zacny of IGN said that the game's main problem was that 'its designers couldn't let it deviate from or build on the simple rules of a board game experience that lacks tactical depth.' It was considered, nevertheless to be 'a fine game, a pleasant diversion.'[7]

References[edit]

  1. ^ abcZacny, Rob. 'Space Hulk (2013)'. IGN. Retrieved 20 August 2013.
  2. ^Todd, Brett. 'Space Hulk Review'. GameSpot. Retrieved 7 March 2015.
  3. ^Stanton, Rich (20 August 2013). 'Space Hulk – review'. The Guardian. Retrieved 21 August 2013.
  4. ^Rundle, Michael (16 August 2013). ''Space Hulk' Review: Games Workshop Classic Returns, Dice And All'. The Huffington Post. Retrieved 21 August 2013.
  5. ^'Space Hulk for PC Reviews'. Metacritic. Retrieved 20 August 2013.
  6. ^http://www.eurogamer.net/articles/2013-08-30-space-hulk-review
  7. ^Zacny, Rob (30 August 2013). 'Space Hulk Review'. IGN. Retrieved 22 April 2018.

External links[edit]

  • Space Hulk at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Hulk_(2013_video_game)&oldid=903505751'