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We Happy Few Wiki

1 Jan 2000admin
We Happy Few Wiki Average ratng: 8,6/10 5197 votes

In We Happy Few, there are many things that the game doesn't fully explain with the current tutorial system and as such it does not emphasize what is most important for the player to have on hand and what to do exactly when they first start playing the game. We Happy Few is a first-person roguelike survival game from Compulsion Games. It is a tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial.

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Wastrel concept art

Wastrels are Wellies who either by choice or from having reacted badly to bad batches of the three currently available flavours of Joy, are considered Downers by other Wellies. They were introduced with Update 5. They range from lucid to completely insane. They live in the Garden District, and dislike Wellies. It is common for a fight to be seen between Wastrels and Bobbies because the entrances to Hamlyn are often guarded by them.

  • 1Interactions

Interactions[editedit source]

For the most part, Wastrels are non-hostile. Instead, they spend their hours plodding about the streets of the Garden District muttering to themselves. Occasionally a Wastrel will approach the player begging for donations, such as food or healing balm. The Wastrel will occasionally gift the player something in return. The chances of receiving a more valuable item can be increased by reading certain skill books found within the game. The Wastrels appear to follow a similar sleeping schedule to the Wellies. That is, they clear the streets to go to bed around 10 pm and then reappear around 7 am. They have their own version of bobbies that keep the curfew.

Suspicion[editedit source]

Like the majority of the characters in the game, the Wastrels will not become hostile towards the player unless their suspicion level is high.

Things that will make a Wastrel suspicious include:

  • attacking another Wastrel (or a Bobby) in their presence
  • trespassing in an occupied house and/or stealing items within their view
  • breaking into phone-booth coin boxes
  • walking around in anything other than a Torn Suit or a Blending Suit

The only other cases where a Wastrel will attack the player is when they are high off of hallucinogen or have become rabid from the plague.

Plague[editedit source]

The Wastrels residing in Lud's Holm are the only NPCs who have a chance of carrying the plague. Infected Wastrels will have a red swarm above their head. The stage of the disease will determine the behavior of an infected Wastrel. Those who are in the early stages will been seen stumbling around in a zombie like state. At this stage, for reasons discovered later by a doctor at the medical center, the Wastrel will subsequently forget how to speak English, instead ranting and raving in fluent Anglo-Saxon.Those who remain in this state for a significant amount of time may become hostile with the player and try to attack. And, occasionally those in the late stage can be seen collapsing to the ground as they succumb to the disease.

The player can become infected by the plague when in combat with an infected Wastrel. The plague can also be obtained by touching or searching the body of a deceased Wastrel who died from the disease. These bodies are usually signified by the growth of Histoplasma Mushrooms on the skin of the deceased Wastrel.

Fighting style[editedit source]

The difficulty of the Wastrels is very low; most can be taken out with 2 - 3 hits of a medium grade weapon such as a Frying Pan. They will either attack the player by scratching at their face or with a crude weapon (e.g. a Branch, Double Knocker or even a Rock). On rare occasions, some Wastrels may use a Pointy Stick which will cause bleeding damage to the player.

Dropped items[editedit source]

With the exception of quest related characters, Wastrels usually do not carry valuable items. Typically one could expect to find rotten food, Empty Syringes and low-grade weapons.

Videos[editedit source]

Retrieved from 'https://wehappyfew.gamepedia.com/index.php?title=Wastrel&oldid=5177'

We Happy Few

Publisher:
Compulsion Games

Developer:
Compulsion Games

Platforms:
PC, Xbox One

Genre:Survival/Sandbox

Release Date:June 2016

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We Happy Few is a survival game, that is set in an alternate past England. The game is being developed and published by Compulsion Games, the same studio behind Contrast. The game is set to be released in June of 2016 and will be running on Unreal Engine 4. The director of the game, Guillaume Provost is also Compulsion Games’ founder and studio head. Provost has a great amount of experience working in the video game industry – before he founded Compulsion Games, he worked at other well known companies such as Dishonored developer Arkane Studios.

Development

We Happy Few was first unveiled in February 26, 2015 and was officially shown off at Pax East. The game is being put together by an independent developer that has turned to crowdfunding in order to continue the work. On June 4, 2015 the company launched a Kickstarter for the game and announced it had raised the aimed for $200,000 in the matter of one month. The campaign was officially closed a month later and took in more than $266,000. On October 23, 2015 the was officially announced as being in pre-alpha build 9. In this particular build the developers talked about the fact that they have managed to polish up some of the graphics in order to give the skin pigment and look of people in the game a more realistic bent.

Story

We Happy Few is set in a alternate retro-futuristic 1960’s England where people in the fictional town of Wellington Wells. In this alternate earth, the citizens of the town desperately don’t want to deal with a rather traumatic yet unstated event in their past. In order to avoid and forget, the people have invented a bliss-inducing drug called Joy and like Soma — the mind-numbing hallucinogenic happy juice from Aldous Huxley’s classic novel Brave New World — it keeps everyone sedated. The problem is that Joy does have some interesting side effects, such as near-complete memory loss and mild psychosis. The worst part for the protagonists of this game is the Joy-addicted citizens of Wellington get quite angry at “Downers,” people who refuse to take this wonder drug.

As one of the Downers, you are trying to make it out of town in a set amount of time. If the escape is not made in that period of time you are going to be trapped in Wellington Wells forever. One of the key ways in order to find your way out of town is to pretend you are one of the people who is taking the drug. This means you cannot draw attention to yourself in a way that will convince these crazy people that you have become a Downer.

The backstory of the game is brought to the player through special radio propaganda from Uncle Jack, a Big Brother who speaks pure Received Pronunciation, broadcast into the underground room the protagonist wakes up in to start the game. There are a number of different parts of Wellington Wells. There is the main part of town that is all bright lights and big city and then there is the outskirts where those who had an especially poor reaction to Joy have taken up residence in this area. This is also the first place you learn how to try and blend in and not let anyone know you are a “downer.” If the player cannot find a way out of town and is captured, they will either be killed or they will be reconditioned and made to take the drug in order to become “happy” yet again.

We happy few 2

Gameplay

There are a number of different aspects to getting along in the world of Wellington Wells. This is a survival game, so players will need to collect objects in order to craft different tools. They will also have to eat in order to survive. The game has survival meters like in other survivals games such as Don’t Starve. There are also meters that tell you whether or not you are being detected by the people of the town. This also means there is a stealth aspect that is quite different than something like Assassin’s Creed: Syndicate. The drug the people in the town use is supposed to keep them on a rather even keel. This means doing things like running is going to draw their attention.

The problem with the usual aspects of survival is that most of the things that you can eat and drink have the drug mixed in. That means players will also have to watch their Joy meters. If you get too much of the drug in your system, you lose. Taking the drug is also a way to get around the townspeople who have become suspicious of the player’s activities. This means you need to figure out a way to balance all of these meters out.

Combat plays a part in the game, though at times it’s better to avoid that combat at every turn. Players will be able to overcome one or two enemies at a time, but the more fighting that goes on, the more attention will be drawn by the protagonist. If the player succumbs to starvation, dehydration or simply by getting beat up, the character will start over in the same underground room and won’t have any of the supplies they collected. Time will still have ticked off and the player will have less time to try and find their way out. The map of the world changes with every playthrough, so players won’t be able to memorize where supplies are located and just run back there. The players will have to go on the hunt again, with time working against them.

Characters

The characters in the game are made up first of the player characters. While they are the protagonists, they are not heroes in the strictest sense of the word. They are haunted by the horrible things that have happened in their past. They must complete certain missions in order to unlock other playable characters that will have their own side missions and story. Another character that takes a prominent role in the game is Uncle Jack. Uncle Jack acts as a sort of leader figure for the town, continuously broadcasting on every television and radio, while also shedding light on the terrible past everyone wants to forget.

Wellies are the townspeople that are on every island in Wellington Wells except for the outskirts known as the Garden District. The Garden District is made up of people known as Wastrels, those who had a bad reaction to Joy. Bobbies are the law enforcement and guards of Wellington Wells. They will attack you and Wastrels if they know you are not taking Joy. They also have droppable items that no other NPC will have. Criers are women that act as a kind of alert system if they see Downers. If they do spot a Downer, they will alert everyone in the immediate vicinity to the enemy.

Note: This wiki will be updated once we have more information about the game